Networked games and language
Thinking about the way One Hour One Life constrains the use of language by putting limits on message length (to represent the limited...
Thinking about the way One Hour One Life constrains the use of language by putting limits on message length (to represent the limited...
Inspired by Professor Jagoda's article, I spent some time playing Journey over the break, and I want to reflect a bit on my experience...
Introduction I was born into a large family that lived in a busy camp. It would be my first long game in One Hour, One Life. My mother...
We’ve talked quite a bit about communities as a function of networks, and I found the community element of One Hour, One Life to be...
While playing through One Hour One Life's tutorial I was frustrated and confused with the mechanics of how crafting and harvesting is...
I disagree with Bogost's framing of why procedural rhetoric can be good dialectic. Let's being with Charles Hill's claim about verbal...
Bogost leads with an attention-grabbing headline that doesn’t say much and proceeds to write an entire article that doesn’t say much....
Admittedly I didn't play Universal Paperclips this past week. When I looked at the syllabus of the class back in first week, I clicked on...
It’s no secret that the games Patrick assigns for Thursday are more annoying to play than those he assigns for Tuesday, so logically I...
This week, we focused on gamification and Universal Paperclips. In Universal Paperclips, the process of creating a product and creating a...
Universal Paperclips is incredibly engaging for a game about producing paperclips. There are a number of aspects of Universal Paperclips...
Last weekend, I booted up my Switch and finished Breath of the Wild - a task that has been somewhere my to-do list for significantly over...
I guess I'm in the minority when I say that I play rhythm games are one of my most frequently played genre of video games. I was first...
The greatest trick the devil ever pulled was convincing me that Universal Paperclips was an idle game. That was my assumption at the...
When I started playing Universal Paperclips I was excited that we were playing a game that seemed perfectly designed to teach about an...
We've talked a lot about gamification this past week and how it can be used as a teaching device. While I do certainly have problems with...
Gamification has taken a blur between life and games, relegating many concepts that pertain to life and well, having it in the format of...
Although most of us have probably played the free browser-based version of Universal Paperclips, the game is also available, for two...
A self-generated desire to do the right thing is the most effective way to have people act in ways that are best for them and those...
While playing Universal Paperclips, I began to realize that this is a really strong illustration of what capitalism is at the core –...