top of page
Search

Networked games and language

Thinking about the way One Hour One Life constrains the use of language by putting limits on message length (to represent the limited...

Language and Self in Journey

Inspired by Professor Jagoda's article, I spent some time playing Journey over the break, and I want to reflect a bit on my experience...

One Hour, One Family

Introduction I was born into a large family that lived in a busy camp. It would be my first long game in One Hour, One Life. My mother...

Generational Learning

While playing through One Hour One Life's tutorial I was frustrated and confused with the mechanics of how crafting and harvesting is...

I finished Breath of the Wild!

Last weekend, I booted up my Switch and finished Breath of the Wild - a task that has been somewhere my to-do list for significantly over...

Shameless Advertising

I guess I'm in the minority when I say that I play rhythm games are one of my most frequently played genre of video games. I was first...

Of Paranoia and Pause Buttons

The greatest trick the devil ever pulled was convincing me that Universal Paperclips was an idle game. That was my assumption at the...

Gamification for Good

A self-generated desire to do the right thing is the most effective way to have people act in ways that are best for them and those...

  • Facebook Basic Square
  • Twitter Basic Square

© 2023 by Sandox City. Proudly created with Wix.com

bottom of page