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Networked games and language

Thinking about the way One Hour One Life constrains the use of language by putting limits on message length (to represent the limited...

Language and Self in Journey

Inspired by Professor Jagoda's article, I spent some time playing Journey over the break, and I want to reflect a bit on my experience...

One Hour, One Family

Introduction I was born into a large family that lived in a busy camp. It would be my first long game in One Hour, One Life. My mother...

Generational Learning

While playing through One Hour One Life's tutorial I was frustrated and confused with the mechanics of how crafting and harvesting is...

Disputing "procedural rhetoric as dialectic"

I disagree with Bogost's framing of why procedural rhetoric can be good dialectic. Let's being with Charles Hill's claim about verbal...

I finished Breath of the Wild!

Last weekend, I booted up my Switch and finished Breath of the Wild - a task that has been somewhere my to-do list for significantly over...

Shameless Advertising

I guess I'm in the minority when I say that I play rhythm games are one of my most frequently played genre of video games. I was first...

Of Paranoia and Pause Buttons

The greatest trick the devil ever pulled was convincing me that Universal Paperclips was an idle game. That was my assumption at the...

Gamification: How Effective is it Really?

Gamification has taken a blur between life and games, relegating many concepts that pertain to life and well, having it in the format of...

Gamification for Good

A self-generated desire to do the right thing is the most effective way to have people act in ways that are best for them and those...

Universal Paperclips - What's the Point?

While playing Universal Paperclips, I began to realize that this is a really strong illustration of what capitalism is at the core –...

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