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Where Dys4ia Fails

While I think Dys4ia is a lovely game that tells a strong story about a personal experience, some class discussion prompted me to...

Competitive Failing

Blizzard's Hearthstone is a virtual cardgame developed by Blizzard interactive. In the game, each player plays as a class of hero from...

A Love Letter to Little Inferno

Before the course ends, I just wanted to write a little note to one of my favorite games of all time, and attempt to understand why it...

Two cents on Spent

Spent has problems - here's the one I've been thinking the most about after Tuesday's discussion. If I die a lot in dark souls, I don't...

Replicating Anxiety in Dys4ia

I want to start off by saying I really loved playing this game. It was nice to see a semi-positive take on a queer experience, since we...

"You" Made into Queerness

Queers in Love at the End of the World uses the second person in a way that asks the player to assume queerness. The second-person “you”...

Romantic Failure

Queers in Love at the End of The World deeply affected me. Maybe it’s because I’m a romantic, or maybe the simplicity and timed window of...

Failure and Acceptance

On aspect of failure I think was not examined closely enough in our discussion of failure was exactly what constitutes failure. One half...

Ancient Greek Punishments and Failure

By nature Ancient Greek punishments are unwinnable. Designed to last forever the Ancient punishments were simple tasks that are extremely...

I kinda liked SPENT

In class, there was contention over the effectiveness of SPENT. I wanted to talk a little bit about why the game was effective to me and...

Against Overthinking

It took me about a dozens plays to understand Anna Anthropy's "Queers in Love at the End of the World". 10 seconds is so little time to...

Failure vs. Inevitability

For those who play competitive online games such as League of Legends, Overwatch, or CS:GO (just to name a few), failure is certainly...

A Different Kind of Torture

Having an eagle feed on your liver every day would be painful, to say the least. Physically painful. And to say that rolling a boulder...

More to Say on Game Spectatorship

The unexplored profits of mass appeal. As my group presented on spectatorship, I thought there was significantly more to say (like most...

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