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responses from lecture

This is more a collection of responses to what we discussed today than a single coherent post. People brought up a lot of interesting...

A relevant review of CrossCode

Over the break, I played the recently released action role-playing game CrossCode developed by Radical Fish games. The game is set in an...

Networks and Control

Reading through Professor Jagoda's chapter on "Participatory Aesthetics," I was particularly interested in how Jagoda often returned to...

Cooperation is Necessary

After starting One Hour, One Life, I found myself initially confused. Who are all these people around me? Why am I a baby? Why is...

One Hour (If You Get The Chance)

It's been a long day, and all you want to do is sit down and play a quick game of One Hour, One Life. You love the opportunity to build a...

Difficulty in Gaming

After putting in tons of hours into Pokemon Let's GO Eevee, I had an interesting discussion with a friend of mine where he proclaimed he...

We the ... Closed Network

While playing We the Giants when we had to for class, I noticed a relative emptiness to the game, almost as if it had been abandoned....

Fortnite and Networked Narratives

Fortnite is utterly now– its an absurdist dystopia constructed around watching the world’s destruction by “natural” disaster (along with...

A Giant without Giants

As I played the first 4 minutes of We the Giants I was both intrigued and a little excited. I wanted to see where this cute, yet somewhat...

Caring about the Giants

My impression of We the Giants after playing it is that, with some more elements, it could’ve been a lot more successful in engaging the...

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