
responses from lecture
This is more a collection of responses to what we discussed today than a single coherent post. People brought up a lot of interesting...

Failing at Failure: Pippin’s revision of Ancient Greek Punishment
Perhaps intentionally (or an example of meta-failure), the syllabus link to Let’s Play: Ancient Greek Punishment is actually for the...

Hell is Other People and also Crafting Systems
There's a kind of individualist mania that MMOs provoke in me. I'm not saying I don't enjoy playing with others, but I do bristle when...
Personal Ramble about a Networked Experience
With the development of the Internet and computer/console hardware, networked games have become a staple of the gaming community. It has...

A relevant review of CrossCode
Over the break, I played the recently released action role-playing game CrossCode developed by Radical Fish games. The game is set in an...

Network Games and influence on community discourse
After discussing network games and communication I began to wonder if player access to communication may negatively impact the games...
We The Giants Made Me Angry: The Role of Emotion in Educational Games
Out of all the games we’ve played up to Week 7 for this class, none had managed to make me angry. Even games like Problem Attic and...

One Hour, One Life Perfectly Sums Up My Problem with Network Games
I'll start off by admitting that I rarely play online multiplayers. I think the only time that I extensively played a game online was...
Time and Precariousness in One Hour, One Life
As Jagoda mentions in Network Aesthetics, Caroline Pelletier describes games as "enacted as objects of meaning" that must be understood...

Networks and Control
Reading through Professor Jagoda's chapter on "Participatory Aesthetics," I was particularly interested in how Jagoda often returned to...
Cooperation is Necessary
After starting One Hour, One Life, I found myself initially confused. Who are all these people around me? Why am I a baby? Why is...

One Hour (If You Get The Chance)
It's been a long day, and all you want to do is sit down and play a quick game of One Hour, One Life. You love the opportunity to build a...
Difficulty in Gaming
After putting in tons of hours into Pokemon Let's GO Eevee, I had an interesting discussion with a friend of mine where he proclaimed he...

We the ... Closed Network
While playing We the Giants when we had to for class, I noticed a relative emptiness to the game, almost as if it had been abandoned....
Fortnite and Networked Narratives
Fortnite is utterly now– its an absurdist dystopia constructed around watching the world’s destruction by “natural” disaster (along with...
A Giant without Giants
As I played the first 4 minutes of We the Giants I was both intrigued and a little excited. I wanted to see where this cute, yet somewhat...
The trend of MMO features in "single-player" games
While in class, as we discussed different MMO aspects and how other games implement these features, from your expected traditional MMORPG...

Caring about the Giants
My impression of We the Giants after playing it is that, with some more elements, it could’ve been a lot more successful in engaging the...
We the Giants and the engagement of others playing the same game as you
Playing We the Giants, it's easy to imagine what the game could have been. In its heyday, the game would have taken on a whole new...