Over the break, I played the recently released action role-playing game CrossCode developed by Radical Fish games. The game is set in an MMO world where NPC's play characters in the MMO universe. In it, you play as an avatar Lea who is implied to not have a character beyond the game world. Your quest it to uncover the secrets behind your character's backstory - which are revealed to be strangely ambiguous in the beginning of your first play-through. For starters, the game world is beautiful - a true work of art. The sheer amount of effort put into the world building is incredible - the characters and lore rich in flavor. The meta commentary is readily apparent - it's a subversion of the escapist rpgs where the player plays as a game-generated npc and the npc's play as the active characters. Throughout the game, the player's try to get in contact with you on the chat site that transcends the gameplay with you only being able to respond with simple npc commands. You work to aid players as they navigate the open world of the mmo, similar to how in One Hour, One Life, each active player acts as an npc to other playing characters - tasked with the responsibility of aiding other players through the new game. In One Hour, One Life, tutorials aren't made as accessible as should be in any other given rpg, due to the fact that much of the game is heavily reliant on other characters aiding the player, acting as the educator. I highly recommend CrossCode for anyone willing to play a heavily engaging action-adventure shooter rpg that also offers interesting commentary on the meta media.
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