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The Stanley Parable - Exploring Endings

The Stanley Parable is a truly engaging game that pulls the player in. To me, the narration was definitely the best part of the game –...

Pick me! Narrative as a mechanic

At a surface level, The Stanley Parable is essentially just a walking simulator. You listen to the voice and decide on where to put...

Self-Surveillance in the Stanley Parable

Playing The Stanley Parable this week, I was prepared to be confronted with themes of choice (as the syllabus indicated). While I...

A Middle-Ground Between Sicart and Brice

Although I found each of the conceptions of gameplay proposed by Sicart and Brice compelling, I noticed a tension between them: while...

Changing art style in Loved

When I first played Loved, I couldn't understand the art style - all black, with red pixels as the enemies, and a soft blocky green cloud...

Choice and Freedom in The Stanley Parable

Our paired discussions in class on Tuesday about the different endings to The Stanley Parable had me thinking a lot about our earlier...

Choice: Mine, Stanley's, "Boy's"?

Choice, this week’s theme, played out in different ways for me across different games. When playing Loved, I found myself deliberately...

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