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QWOP: The original Getting Over It

QWOP is a game with many hurdles for the player to overcome. These come from learning how to make the character move, to the mentioning of jumping at the end, to a literal hurdle at 50m. All of these obstacles are supposed to infuriate the player, while stil making the game look simple enough to beat without many issues. For example, there are only 4 keys. QW control the thighs and OP control the calves. Surely, it can't be that hard, but it is. As humans, we are programmed to see this and think that the avatar running on screen should be on his feet at all times and running, since the game ends when he falls. However, the simplest strategy for beating the game, that I found, is to drag a knee on the ground and continuously keep going decimeter by decimeter. This becomes more troubling when the hurdle comes at the 50 meter mark. After all, going by the simple method the player has just crawled half the way through. During my play through, the strategy didn't change, and eventually I lucked my way over the barrier after dragging it for a few meters. For the jump, however, I could not figure out how to do it as intended, and continued to drag my legs into the sandpit. While it is possible to play QWOP as it was intended, I cannot see that method being feasible for the majority of the player-base.


Just describing QWOP doesn't necessarily tell us anything about the game though. Rather, it has a very interesting message to deliver. The message is simply to never give up, and perseverance will always pay off. No one will play QWOP and win on their first attempt, but they learn and get better at the game. Perhaps they quit once they realize they are at a hurdle, but that is also just something to persevere through. Looking at QWOP in this way can be rather inspiring, as with enough hard work anything can be accomplished.

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