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Dys4ia's Avatars

We talked a decent bit in class about the variety of avatars used in Dys4ia to represent Anna Anthropy's experience as a trans woman. There's a huge variety to the perspectives and metaform kind of avatars you play as in the minigames, but what I wanted to focus on was how the art style really contributed to the effect of the body part avatars.


Dys4ia has a very clear visual aesthetic to it, with bright colors and vague outlines of avatars playing on the evocative memory of players and their experiences with old video games. But the representations of body - particularly body parts - tends to deviate from that. Minigames like needing to place the pill under the tongue feature weirdly detailed focuses on body parts that don't look quite right. Their weird look makes sense given the pixel-based format/art style of the game. However, the amount of detail (and thus focus) on, and I would arguably intentional weird look to these avatars works so well with the pixelated style to capture a specific aspect of dysphoria. By definition there's a disconnect between one's body and one's identity, but at least from my peripheral knowledge of trans experiences there are a lot of small, specific features that really come to focus. "Small" details like lipstick or finger/hand shape can trigger huge senses of dysphoria because they're not quite right, even if it's something no one else finds "wrong."

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