Rule-breaking in Papers, Please and the Stanley Parable
In contrast to the several people who named Papers, Please as their favorite video game on the first day of class, I knew nothing about...

Visuals and Choice in Loved and Problem Attic
Of course the most immediately obvious difference between Loved and Problem Attic is their visual design. Loved starts as a fairly...

Not-So-Wicked Games: Choice as Liberation and Exploration
Thanks to the recent blog post on deaf gaming experience, I spent some time this weekend perusing oneoddgamergirl.net, which offers not...

Wicked Problems in SOMA
Created by half the development team behind Amnesia: The Dark Descent, SOMA is a horror stealth game and a narratively intense...
A Mother and Her Gun: Trust in BioShock
Entering the world of BioShock, you are alone, confused, and scared for your life. You’ve just seen a deranged looking man kill someone...

Sound Defining Space in Gone Home
Sound is definitely the highlight of Gone Home. When the game opened, I thought I may have missed a part on the Steam page that stated...
Bioshock and FPS Violence
This week, we talked in class about games like Bioshock and Gone Home from the perspective of control. While we thoroughly explored the...
Deafness and Gaming
After Thursday's presentation on disabilities and gaming, I read an article in the Daily Dot (https://www.dailydot.com/parsec/deaf-gamers...
Trapped as Ally in Curtain
When I played Curtain, I was struck by the pixelated bright-colored art style. It made the environment difficult to make out and actually...
Game Review: Overwatch
AAA first person shooters have evolved in recent years to include distinct characters with unique gameplay abilities. While the idea has...

Unwelcome Home: Gone Home, Curtain, and the Removal of Safety
In the middle of my second year, my parents moved my family out to Boise, Idaho. After a series of complications and misjudged...

Game Review: The Walking Dead
In 2012, The Walking Dead: Season One was released as an episodic extension on The Walking Dead television universe based on The Walking...
Game Review: AR Chess & The Next Phase of “Classic Games”
One of the most exciting promises of consumer augmented reality is the possibility of re-imagining and expanding the play possibilities...
Game Review: Luigi's Mansion (GCN)
Few video games in the Super Mario franchise present as strong of a divergence from the typical Mario title as Luigi’s Mansion (2001) for...

Game Review: Strife
Strife: Quest for the Sigil, originally released in 1996 by Rogue Entertainment, and re-released under the name The Original Strife:...

Game Review: Dead Cells
Dead Cells (2018) is a Rogue-lite Metroidvania game developed and published by Motion Twin. It already says quite a bit about the game's...

Game Review: The Beginner's Guide
When I first played The Beginner’s Guide three years ago, it left me with a profound desire to create. To write. To make something that I...
Game Review: This War Of Mine (2011)
This War Of Mine (2011) This review contains minor spoilers. Initially released in 2011 by Polish developer 11 bit studios, This War Of...
Game Review: Oxenfree
The creators of Oxenfree wanted to create a story-driven game that allowed “players to interact with stories in ways that other studios...