top of page
Search

Bullet Hell or High Water

We've talked a lot about how Undertale's encounter model works to subvert traditional ideas of combat within RPG-- but what do the actual...

Seriousness and silliness in Undertale

Something that set Undertale apart from other games (in my experience) and made it extremely enjoyable as a result, is how ridiculous it...

Suspension of Suspension of Disbelief

Throughout our discussion of Undertale, we’ve spent a lot of time talking about identification. Frisk’s relatively neutral identity...

Local Child Makes Friends By Picking Fights

(alternate title: Goat Mom Did Nothing Wrong) Undertale's turn-based battle system features a bullet-hell style form of combat. Both...

Why do I talk to everyone in Undertale?

We talked a lot about Undertale's combat system in Thursday's class and I don't want to beat a dead horse but I had a couple of thoughts...

You come here often?

Undertale places a huge amount of narrative weight on its ability to directly address the player. The game treats the fourth wall as more...

I killed Papyrus and I have no regrets

In my first play-through of Undertale, I killed Papyrus. He proved to be a constant nuisance from my first introduction to him and his...

The Narrator of Undertale

As part of the "create a non-obvious question for Undertale" assignment I came up with the question: "Who is the narrator and what effect...

What sort of novelty makes an RPG?

In his presentation today Mason talked about how RPGs play with their own language and dialects. I think this helps explain a lot of...

Ethical decision making sims = replays?

In the series of debates from Thursday I remember hearing the first time someone brought up the ability to replay games and how that...

Abstractions of people in Papers, Please

The son, wife, mother-in-law, and uncle of the player character of Papers, Please are just circles that state their status and a line of...

bottom of page