Why Doki Doki was so depressing to me
After I played Doki Doki, I needed 3 days of Netflix to recover. When I downloaded it off the marketplace, I expected a bright, happy...

How okie dokie is Doki Doki’s portrayal of mental illness?
[TW self-harm, of course] In class on Tuesday (and in a couple previous blog posts), there has been a lot of discussion about the extent...
When Metagaming interferes with the experience
When I first dived into League of Legends, I was super hyped. I never played a MOBA game before, but the idea of playing tons of...

Nerf This! - Balancing and the denial of preservative labor
As Ian Bryce Jones made abundantly clear in his essay about the "iterative design" model of early-access games, players often react, erm,...
Forward, Forward (Backwards, Backwards)
Regarding this post, I must state that while I am a casual/intermediate skilled player in the fighting game genre (at least in Tekken 7),...
If you stare into the E-Void eventually the E-Void stares back into you
A lot of the discussion we've had regarding the meta has been in the context of games commenting on and impacting games, but I feel like...
Competitive multiplayer is how you keep people playing forever
Ian’s talk on how to give a game longevity was enlightening, but I think he missed one of the most important ways a game can retain...

For Free? (Interlude): "Playbor" in The Sims' Modding Community
Ian Bryce Jones's lecture this week brought up ethical and economical implications of the relationship between the amount of content...

Change is Inevitable: Patches and How they Affect Games
After reading Ian Jones' piece on the minecart boosters in Minecraft and how players were so upset about it being changed, it got me...

Layers of Metagaming in League of Legends
Normally when I play league I use /mute all to disable the chat at ~1:40 in every game (and for reasons I won't immediately launch into,...

Just Monika: How DDLC Flips the Script on its Player
An interesting way to think about visual novels and dating sims in general is how they change the dynamic between player and game in...
Metagaming
Our discussion of metagaming was our interpretation of DDLC and its characters' awareness of a world beyond the game whether it was aware...

Modding Means Metafiction
During class, we discussed the fact that Save The Date and Doki Doki Literature Club both allow or even encourage players to interact...

Treatment of Mental Illness in Act One of DDLC
[DDLC spoilers included. Content Warning: mental illness, depression, suicide] Today in class we talked about many great concepts which I...
Minecraft is Life now... apparently
The Jones reading for Thursday, “What were ‘minecraft boosters’? Minecraft, digital distribution and preservative labour,” poses some...
Player Consent and Content Warnings in DDLC
CW: Suicide, self-harm, depression [SPOILERS BELOW] The first thing you see when you try to download or play Doki Doki Literature Club is...

Player Agency and Revisionism
CW: Suicide, Self-Harm (Basically all of Doki Doki) Doki Doki Literature Club deconstructs the elements which constitute a traditional...

The Human Condition to Gamify
Warning: This biog post contains spoilers of Save the Date and Doki Doki Literature Club. With most of the games in this course, I tend...

Metafiction, Immersion, and Cult Followings (Doki Doki and Undertale)
(((DOKI DOKI SPOILERS))) When I finished playing Doki Doki Literature Club on Saturday, I felt like I needed to just sit and stare at a...