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About Problem Attic

In response to yesterday’s speculation on Problem Attic’s “aboutness,” I have what may be an overly precious two cents: I think Problem...

When No Choice == More Choice

It appears upon first analysis that Braid and Problem-Attic give their players drastically different freedom of choice in the way they...

An exception to completionism?

Yesterday's presentation got me thinking about some of my work this past summer. This summer, I interned with Xbox on its Xbox games...

Unbraiding and a Tangential Knot

Today’s discussion of the techno-scientific reading/playing of Braid was very inspiring for me, so I’d like to use this post to develop...

Leap of Faith, Breach of Trust

In the 2008 game Braid, the player is introduced to a series of puzzles throughout gameplay, some of which are required to continue the...

Blogger Capabilities/Protocol

In addition to the comment function, the Wix blog has a number of applications that can enhance your experience in the course: 1. Follow...

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