About Problem Attic
In response to yesterday’s speculation on Problem Attic’s “aboutness,” I have what may be an overly precious two cents: I think Problem...
In response to yesterday’s speculation on Problem Attic’s “aboutness,” I have what may be an overly precious two cents: I think Problem...
As Professor Jagoda warned, Problematic Attic is an extremely difficult game. It is unpleasant to play, it is unpleasant to look at, it...
It appears upon first analysis that Braid and Problem-Attic give their players drastically different freedom of choice in the way they...
I think there’s much to be said about place and narrative in Problem Attic. Today we talked a bit about the game’s title being play on...
For many people, playing “Problem Attic” would be a jarring and confusing experience, but for a less fortune few, it is all too familiar....
From the moment I opened the file, Problem Attic left an impression on me. The games aesthetic design is striking, with a vivid green...
While both are puzzle platformers, Braid and problem attic use puzzles in starkly different ways. Focusing on the function of puzzles and...
The relationship between a player and their avatar is a gray space of identification and distance. To speak of a video game's...
I would be lying if I said that I did not enjoy Problem Attic on my first play through. At first, I thought that the story was...
Yesterday's presentation got me thinking about some of my work this past summer. This summer, I interned with Xbox on its Xbox games...
In class we discussed that Super Mario Bros (1985) and Donkey Kong (1981) allusions in Braid (2008) may be parody, pastiche, or media...
Today’s discussion of the techno-scientific reading/playing of Braid was very inspiring for me, so I’d like to use this post to develop...
Most accounts interpret the ending of Braid as the revelation that Tim is “bad guy,” and consequently that his actions are morally bad....
In the 2008 game Braid, the player is introduced to a series of puzzles throughout gameplay, some of which are required to continue the...
In the spirit of breaking down the title Braid in class, after playing Problem Attic, I was drawn to think about why the game is named as...
Braid's message has a problem. As soon as one realizes that Tim is the bad guy in the game (which can be inferred from the very first...
While reading Sharp’s piece on artgames I kept returning to the same question: do we need to prove that games are art? Beyond and before...
In the open discussions regarding what games are, how to study play, and what the value of games will be in the 21st century, I'd like to...
I want to agree with Zimmerman’s manifesto. I want to believe that the twenty-first century will be defined by play (presumably instead...
In addition to the comment function, the Wix blog has a number of applications that can enhance your experience in the course: 1. Follow...