Disjunctive Affect in Gone Home
Playing through Gone Home, I felt a deep emotional investment in the game. This was due less to the story (which was indeed sweet, sad...
Playing through Gone Home, I felt a deep emotional investment in the game. This was due less to the story (which was indeed sweet, sad...
When reading Murray’s Hamlet on the Holodeck, I could not help but to see the correlations between the 1960’s birth of Eliza to my...
This week I was particularly interested in the allusions both Jenkins and Murray made to digital media as a kind of theater. What role...
I want to begin to explore an element of the 1998 interactive fiction Bad Machine that Marielle brought up on Thursday at the end of our...
For the first presentation, my group decided to talk about Deviant: The Possession of Christian Shaw by Donna Leishman. When we were...
I’ve been thinking a lot about the conventions of first-person shooters and how they play into our understanding of Gone Home’s genre....
Assassin's Creed, Tomb Raider, and Uncharted have several game mechanics in common: free climbing just about any surface, adventure...
I’ve been preoccupied with a passage in “Game Design as Narrative Architecture” for most of the week: on pages 4-5, Jenkins argues that...
Obviously there are a lot of technical/structural reasons why Gone Home and Save the Date don't feature much (or any, in Save the Date's...
I took it upon myself to ruin my fall quarter by taking not only a grad seminar with all of you but also taking John Kelly's advanced...
Since yesterday, I’ve racked my brain hard in order to try writing something meaningful about how our hands have knowledge. Every time...
Since we are discussing narrative in games this week, I thought it would be useful to take a moment to consider some other forms of...
One of the things I love most about Gone Home is the way the game tells its story through the spaces. We pick up the narrative (and...
Playing Gone Home couldn’t help but bring to my mind Gaston Bachelard’s 1958 publication The Poetics of Space. Bachelard, early in the...
I figured this week talking about Stardew Valley finally was appropriate, since I think it’s useful to use the game to think more about...
In this post, I’d like to summarize a series of claims from this week’s readings that resonated with me personally, while also thinking...
In "Casual Games, Time Management, and the Work of Affect", the author focuses on Diner Dash and it's status as a time management game in...
This week, when we were asked to play Candy Crush or Diner Dash, I admit, I had a small amount of disdain for the assignment- I’m ashamed...
This blog post started with a hangover from last week’s discussion(s) about interactivity – I’d summarize a lot of that discussion as...
Is Pokemon Go a casual game? If not, it still affected me last year in the same all-consuming yet uninvested way that Candy Crush has...