
The Virtual Assistant: Why We Should Be Reading Siri as Electronic Literature
When reading Murray’s Hamlet on the Holodeck, I could not help but to see the correlations between the 1960’s birth of Eliza to my...

Theatrical Metaphor in Jenkins and Murray
This week I was particularly interested in the allusions both Jenkins and Murray made to digital media as a kind of theater. What role...
Bad Machine, Aesthetics, Politics
I want to begin to explore an element of the 1998 interactive fiction Bad Machine that Marielle brought up on Thursday at the end of our...

"Up Against the Screen Mother Fuckers"
For the first presentation, my group decided to talk about Deviant: The Possession of Christian Shaw by Donna Leishman. When we were...
First-Person Bodies
I’ve been thinking a lot about the conventions of first-person shooters and how they play into our understanding of Gone Home’s genre....
Using Evocative and Embedded Narratives for Research Purposes
Assassin's Creed, Tomb Raider, and Uncharted have several game mechanics in common: free climbing just about any surface, adventure...

The Ever-Expanding "world of--"
I’ve been preoccupied with a passage in “Game Design as Narrative Architecture” for most of the week: on pages 4-5, Jenkins argues that...
Ew, is that what their faces look like? Or: why it's essential that some games don't feature bodies
Obviously there are a lot of technical/structural reasons why Gone Home and Save the Date don't feature much (or any, in Save the Date's...

Did Jacques Derrida (cheeky devil) know about electronic literature?
I took it upon myself to ruin my fall quarter by taking not only a grad seminar with all of you but also taking John Kelly's advanced...
GIFs as the New Metaphors
Since yesterday, I’ve racked my brain hard in order to try writing something meaningful about how our hands have knowledge. Every time...
JRPG Storytelling
Since we are discussing narrative in games this week, I thought it would be useful to take a moment to consider some other forms of...

Gone Home and the Iconography of Horror
One of the things I love most about Gone Home is the way the game tells its story through the spaces. We pick up the narrative (and...

Gone Home & The Poetics of Space
Playing Gone Home couldn’t help but bring to my mind Gaston Bachelard’s 1958 publication The Poetics of Space. Bachelard, early in the...
Stardew Valley and Labor
I figured this week talking about Stardew Valley finally was appropriate, since I think it’s useful to use the game to think more about...

Subjective Hermeneutics?
In this post, I’d like to summarize a series of claims from this week’s readings that resonated with me personally, while also thinking...

Casual Games and Internal Time Clocks
In "Casual Games, Time Management, and the Work of Affect", the author focuses on Diner Dash and it's status as a time management game in...

Working Girl: Gender and Racial Bias in Diner Dash
This week, when we were asked to play Candy Crush or Diner Dash, I admit, I had a small amount of disdain for the assignment- I’m ashamed...

Interactivity and Affect
This blog post started with a hangover from last week’s discussion(s) about interactivity – I’d summarize a lot of that discussion as...
Swipe, match, relax: casual game daydreaming as affective calibration
Is Pokemon Go a casual game? If not, it still affected me last year in the same all-consuming yet uninvested way that Candy Crush has...














