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First-Person Bodies

I’ve been thinking a lot about the conventions of first-person shooters and how they play into our understanding of Gone Home’s genre....

The Ever-Expanding "world of--"

I’ve been preoccupied with a passage in “Game Design as Narrative Architecture” for most of the week: on pages 4-5, Jenkins argues that...

GIFs as the New Metaphors

Since yesterday, I’ve racked my brain hard in order to try writing something meaningful about how our hands have knowledge. Every time...

JRPG Storytelling

Since we are discussing narrative in games this week, I thought it would be useful to take a moment to consider some other forms of...

Stardew Valley and Labor

I figured this week talking about Stardew Valley finally was appropriate, since I think it’s useful to use the game to think more about...

Subjective Hermeneutics?

In this post, I’d like to summarize a series of claims from this week’s readings that resonated with me personally, while also thinking...

Interactivity and Affect

This blog post started with a hangover from last week’s discussion(s) about interactivity – I’d summarize a lot of that discussion as...

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