
Work, Jazz, and Habituation to a New Machine Age
Playing Candy Crush and Diner Dash this week, I was reminded of a book that focuses on another set of “leisure” practices characteristic...
our bodies, our self/phones
I’d like to expand upon (or, rather, think creatively and anecdotally with) one of the claims Richard Grusin makes in his chapter on “The...
Meditating Through my Self-Imposed Boredom: On Chantal Akerman’s Groundbreaking Feminist Work
"Boredom is the response of somebody who can neither bear nor arrange (or perhaps just doesn’t want) to be relieved of themselves –...
Perceiving Depresencing in Braid
In Mark Hansen’s “Ubiquitous Sensation: Toward an Atmospheric, Collective, and Microtemporal Model of Media,” I found the concept of...
Using Time to Tether
Is our non-conscious, subjective experience of time an affect? After this week's discussions and playing Diner Dash, I would argue that...
Diagnosing Rage
Two trends in postbellum American history seem particularly salient to this historical moment: (i.) the surge of radical politics,...

Revisiting the Affective Fallacy
Generally speaking, I find what I have read of Gilles Deleuze and Brian Massumi in the past very compelling, in addition to some of...

Art as Game. Game as Art.
Brief History of Digital/New Media Art Digital art was coined in the early 1980's when Harold Cohen used a computer like apparatus to...
Complicating the Curious Case of Completionism
Earlier this week, a classmate posted about “The Curious Case of Completionism,” describing how Braid forced them to overcome their...
Empathy and Frustration in Hair Nah
I was really interested in exploring Hair Nah as an empathy game, and how the game is used to generate a sense of defamiliarization and...

The Princess Doesn't Need Saving in this One: A Hero Complex
This week, our discussion about Braid brought up the concept of the princess being saved and how it is traditionally portrayed as the...
I feel weird about my body - witness and user comfort in "trans games"
As I mentioned in class, I am on HRT, so I come to the game with particular “insider” (though notably not transfeminine) experiences...
Hair Nah: The Value of Simplicity
Since Hair Nah was not really discussed during class, I’d like to look deeper into the game and what it's trying to convey to the player....
Paramnesiac Alcoholism in Braid: Interpretation, Completionism, and Intermediate Allegory
Patrick’s discussion on Tuesday of Braid’s critical relation to completionism—the goal of achieving every objective in a game—made me...
queering replay value
Anna Anthropy’s 2013 Twine game queers in love at the end of the worldhas been—for me, at least—one of the most potent games I’ve played...

Problem Attic: Empathy and Implicating the Player
I'd like to take this post as a chance to continue our discussion on empathy. With Problem Attic, we seemed to come to a bit of a...
Game Over. No, Seriously.
In You Only Live Once, an obscure Flash platformer designed by raitendo, you control a bespectacled character named Jemaine. You start...

A Little Personal Reflection on Gamer/SF Culture
We didn't talk much about the Lisa Nakamara today but it resinated with me more than I initially thought that it would. When I think back...

Self-Awareness and Liz Ryerson's Problem Attic
Recently, I’ve been considering more carefully the notion of mediation, particularly in regard to video games and other current digital...
















