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our bodies, our self/phones

I’d like to expand upon (or, rather, think creatively and anecdotally with) one of the claims Richard Grusin makes in his chapter on “The...

Using Time to Tether

Is our non-conscious, subjective experience of time an affect? After this week's discussions and playing Diner Dash, I would argue that...

Diagnosing Rage

Two trends in postbellum American history seem particularly salient to this historical moment: (i.) the surge of radical politics,...

Hair Nah: The Value of Simplicity

Since Hair Nah was not really discussed during class, I’d like to look deeper into the game and what it's trying to convey to the player....

queering replay value

Anna Anthropy’s 2013 Twine game queers in love at the end of the worldhas been—for me, at least—one of the most potent games I’ve played...

Game Over. No, Seriously.

In You Only Live Once, an obscure Flash platformer designed by raitendo, you control a bespectacled character named Jemaine. You start...

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